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Lead UI Artist
FORZA HORIZON 6 - XBOX SERIES X/S - PC
Led a team of UI artists and a graphic designer from R&D, high level concepts, pre-production and into production. Helping to guide the game's UI from ideation to completion, by creating concepts and a visual language to form the UI style.
During this time I created multiple high level concepts which helped form the style you see in game today, alongside mentoring and guiding the team in the right direction, through one to ones and goal setting.
Through this process I developed a UI style guide to help the team understand the process and guidelines for creating the style the team and myself had concepted, which can be seen below alongside some in game screens I worked on.
Concept screens seen throughout the style guide were created by multiple artists.









































MARTIN COATES
USER INTERFACE ARTIST
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